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Solarean Adventures LARP Lore

Locations: Here, There, and Everywhere
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While the Known World is vast and has had its own history and current events, our stories will primarily take place geographically in the Kingdom of Solarea, usually around the adventuring town known as Evermire, named after its frequent rain and muddy roads during the wet season. This section will mostly discuss Solarea and its neighbors. For more information about the geography and societies that exist in the Known World, as well as other Realms, see the Solarean Adventures World Anvil Page

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Local Geography

 

The Kingdom of Solarea

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The Kingdom of Solarea is a mostly land-locked country lined by mountains to the north and a river on its eastern border. It boasts many cities and towns and is otherwise covered by mostly woodland and farmland. Its capital is the city of Helibrook, which not only boasts a renowned University, but also the royal residence of King Duncan III and Queen Alice the Generous. The Kingdom is ruled by the monarchy with the help of an advisory council of high-ranking members of Solarea, including nobles, merchants, military officials, and agricultural leaders. The Royal Solarean Guards oversee the city and are dispatched across the country to enforce national laws and act as a military reserve in the event of an external threat to the safety of the Kingdom. The royal guard can be recognized by their gold and black uniform and Solarean Sun iconography. 

Solarea is inspired by culturally English high fantasy settings like Robin Hood, LOTR, Dungeons & Dragons, and Pathfinder TTRPG. 

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Nearby Neighbors

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To the west is the aetherpunk country of Avarin, which sports a mostly urban and rocky landscape, with a bit of farmland. This nation is known for its technological advancements and aversion to magic and is currently governed by Prime Minister Gideon Heidelberg and its 12-member Parliament. (Avarin is inspired by British Isles Industrialism and aetherpunk themes.)

To the north can be found the Jayu Canton, a small independent city-state on an island that operates as one of the busiest ports in the northern hemisphere. The city is ruled by a board of merchant representatives and is widely known to be a hub of criminal activity.  (Jayu Canton is inspired by Golden Age piracy and medieval port cities.)

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Further north sits Rúndísar, a chilly mountainous nation made up of many self-governing tribes, known for their fierce warriors, robust oral traditions, and winter views of auroras. (Rúndísar is inspired by Scandinavian mythology and viking cultures.)

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To the east are the plains and savannah of U’Nafara. In the middle of this sprawling country sits its capital, ruled by the wise Sultana Suhar and her high council. U’Nafara was a proud and accomplished nation before the Empire, and continues to be so today. Their capital city boasts the world’s first university, first library, countless museums, and much history from both before and after the Great War.(U'Nafara is inspired by the Islamic Golden Age of the 8th to 13th centuries.)

 

To the southeast of Solarea sits Verania, a country of forest, plains, swampland, and farmland, where all the best wine is produced. This country’s most well-known quirk is the Grand Cachot, where one of the Citadels fell and created magical waves across the land, resulting in mutated monsters. The monarchs of Verania, King Clotaire and King Consort Desmond, oversee the Gardes-Chasses, a group of highly-skilled fighters, who protect the country’s residents from the creatures that come out of the Grand Cachot. The common image of the heroic knight in shining armor comes from these valiant monster-hunters. Although the danger of the Grand Cachot is clear, adventurers from around the globe still risk their lives by venturing into its depths to try and retrieve the ancient Zanshian technology within. (Verania is inspired by medieval through renaissance France.)

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Other Realms

While the Known World exists mostly in the Mortal Realm, adventurers may find themselves in other places as well. Below is a short list of other Realms adjacent to the Known World. For more information, check out the Solarean Adventures World Anvil

 

  • Fae Wilds - the original realm of the fae. Fae are beings born of magic who often have an inherent connection to nature. In the Fae Wilds, colors are brighter, magic is more potent, and the food is more flavorful. This realm was previously ruled by the Seasonal Courts, but they were dismantled by the primordial being Hjornne, First of the Fae, as he works to reinstate the original Court of Bones. Access to the Fae Wilds is currently cut off but trapped refugees from the fae wilds can sometimes be found in the mortal realm. 

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  • The Hells - Colloquial term referring to the Infernal and Abyssal Realms, which are adjacent to each other and Olumyeri

    • The Infernal Realm - Where devils (lawful creatures) reside

    • The Abyssal Realm - Where demons (chaotic creatures) reside

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  • Olumyeri - The realm of the Dead is an endless dark, dead forest with bare trees and eternal twilight. It appears like a ruined and decayed version of the mortal realm. The realm is full of free-standing doors leading to various states of After-Life. Here souls roam looking for the door to their After-Life. Olumyeri is a common location in ancient stories and is honored by a local autumn festival in Evermire.

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  • The Ways / Interstitial Space - this is a strange, foggy, space where all realms meet. Sometimes things get lost here.

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Nearby Neighbors
Other Realms

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