
Solarean Adventures LARP Lore
Rúndísar
A cold and unforgiving land, Rúndísar is home to countless tribes who can trace their lineage through many generations.
Table of Contents
General Information
Rúndísar (Rune·dee·sar)
Geography:
Rúndísar is known for having a harsh, but beautiful landscape ranging from dense forests and rocky coasts to frozen tundra and steep mountainside.
Capital and Government:
Rúndísar is best described as a tribalized confederacy. There is localized governance of tribal groups who align with each other during times of great threat, but occasionally skirmish between themselves otherwise. There is a great meeting of all regionally representatives every 3-5 years to attend to disputes and refresh alliances.
Iconography:
Anvil, Hammer, Stoats
Monarchs:
None.
Major landmarks and cities:
Kul Do Gal
Lisera
Cultural Inspiration:
Scandinavian/Viking inspired
(Writing credit: Kaylah Crepps)
Landmarks
Gol do Gal
Standing strong in the northern mountainous interior of Reshis lies this massive, self-governing underground Dwarven city that expands in a spiral into the depths of the earth. The main city is connected to various clan warrens (smaller, clan-based towns) so that everyone has their own space. Kul Do Gal can be accessed on the earth's surface though the main gate located at the bottom of a gorge. There are eight main districts in the city: Religious, Noble, Crafting, Merchant, Warrior, Wisdom, Commons, and The Way Gates. Within these districts, access can be restricted to some - not everyone is allowed to go everywhere. The Wisdom District is known for its large library known as “The Archive '' that is maintained by the Lorekeepers. The Way Gates District is built around a large underground river and a rail system used mainly to transport goods, which can be traversed using momentum and precise kinetic calculations. Structures in the city are Art Deco-inspired, and steam and sun crystals power/light the city. Citizens of Kul Do Gal largely worship Kaldonya the Protector, Eleos the Merciful, and Thonisa the Oathkeeper, however temples for all of The Twelve can be found if you ask.
(Writing credit: Dylan Gither)
Lisera
A Rupture residing on the edge of Rúndísar, Lisera has a natural push and pull with its counterpart Oscura. The two work together to control the flow of water from season to season. In the spring and summer, the pull of Lisera causes the Broken Sea to flow south and release its current into the ocean east of Rúndísar and north of Penolakan. Some theorize that the two Ruptures functionally exist as siblings in a constant state of conflict, while others believe they are two separated halves trying to make their way back to each other.
(Writing credit: Sahil Vaid)
Other Locations
Gleanleitir
Within the cold forested mountains, the village of Gleanleitir can be found. Although nothing terribly fancy can be found here, the structure of the town is more than enough for its citizens. Folktales are prevalent here and help guide the ways of the people in their everyday life, however The Twelve and The Aspects are also observed. Inspired by Anglo-Nordic villages.
(Writing credit: Delta Wright)
Mistmere
Mistmere sits on the shore of a large lake, relying on fishing, farming, and other related trades for their prosperity. While the city seems far too large to be supported by the single body of water it is rumored that they’ve never experienced famine or shortfalls from the lake in their entire history.
The lake itself is exceedingly deep and local legends include a haunted cove where the fishing is poor and boats tend to get damaged or capsized regularly. Most locals simply avoid that area but swim and fish freely in the rest of the large open water. It’s also said that no one has ever drowned in the lake, but the veracity of that legend is questionable, for all there have been no drownings in living memory.
(Writing credit: Tina DeBoer)
Tretorp
Quietly nestled between the cold Fjords and mountains in Rúndísar, the small secluded village of Tretorp can be found. Its main economy is from exporting woodworking products and animal furs via boats to larger cities. The people of Tretorp mainly observe Atheism and Aspectism instead of following one of The Twelve.
(Writing credit: Sarah Rommelfanger)
