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Solarean Adventures LARP Lore

The Sun Isles

The Sun Isles are an archipelago that came to be after the Zanshian Citadel Sezar fell during The Descent. The Sun Isles name draws inspiration from the country of Solarea, who assisted in the rescue and restoration efforts in the aftermath of the initial devastation of the area's origin. If examined closely, the Known World Map shows the remnants of of atoll surrounding the point of impact for Sezar. The Sun Isles are located to the southeast of Desolation of Nozomi and south of Penolakan. There are many island and islets within The Sun Isles, all with their own unique culture and customs. Each island is independently governed and has a unique relationship with all of their their counterparts.

(Writing credit: Sorrel Coble and Sahil Vaid)

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Table of Contents​​

Katakura

Mirasea

Katakura

 

An island drawing inspiration from the Sengoku period of Japan, complete with a shogunate and daimyo system in place.

(Writing credit: Dalton Morgan)​

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Mirasea

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Mírasea is a trading island southeast of the Desolation of Nozomi which is known for two rare resources that are unique to the island. The first is the Miralume Bloom: a bioluminescent plant that grows along the island’s shores, wetlands, and soil. It emits a soft glow at night and is commonly used in healing salves, potions, and ritual practices. The other resource is Khaatstone: a rare living crystal found within sea caves and deep inside the stones across the island. These crystals pulse faintly with energy and react to touch, emotion, or magic. They are often used for spellcasting, enchanting, or trade. Both materials are unique to Mírasea and cannot be cultivated or found outside of it. Trade within Mírasea is typically done through barter rather than coin.

(Writing credit: Stephanie Fischer)

The Sun Isles
Katakura
Mirasea

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