
Solarean Adventures LARP Lore
The Ducklands
With the Northern Steppes sandwiched between two massive rivers in a colder region of the world, there is a high concentration of ducks and other waterfowl. This region is known colloquially as The Ducklands. The two river-flyways on either side act as highways for the birds and the massive lake in the center of the forest makes for a perfect respite for tired waterfowl. Due to it's lower elevation, many of the woods within the Ducklands become flooded through out the year where creatures stay sheltered amongst the cypress trees with plenty of food.
While known for this local quirk, there exist many sovereign territories around the region that are much more than a haven for the endeared birds.
Mallard Point
The town of Mallard Point rests along the eastern shore of Shank Dip Lake in the peninsula formed by many years of erosion. The people of Mallard Point are hardy folks who prefer a good day's hunt or hours spent boat side fishing. The only farming done in the Ducklands are flooded rice paddies. Mallard Point acts as a trading partner with it's neighbors in Arka and occasionally the nomadic tribes who come and go from Ydin. Ducks drive a surprisingly 'mighty' portion of the region's economy and many even consider them sacred, but no true religion has sprung up as a result.
(Writing credit: Zach Beuckman)
The Northern Steppes
North of The Plains and east of the Thera Barrens, the Northern Steppes provide a large flat grassland to contrast the northern wooded region of The Ducklands. Numerous caravans can be seen traveling in every direction across the shrubland, many using the sky and land to navigate the vast land while others use maps purchased Aarvelia. Many caravans will pay for protection should they feel threatened by other travelers or if they fear a conflict from The Plains will spill over.
(Writing credit: Sahil Vaid)
Territories of The Tâmplari
Beastfolk recognized as Kitsune from these territories are known as The Tâmplari. These four locations are known to be tended, protected, and used for building long-lasting and beautiful vardos, travel wagons, and the like by the group. From the top to bottom each swath of land has a name and carved statue within the culture that signifies something they hold dear.
(Writing credit: Bekka Freeman)
The Călăreţ (Ca-la-res): The Equestrian
Tâmplari know no singular land as home; only their territories. "If we were ment to stay still we wouldn't have horses" is a common phrase used by the Horsemaster within the community to represent the spirit of movement and appreciation of the creatures that move life. At the center of this territory is a carved androgynous kitsune, dressed for riding with a strong gaze towards vast horizons.
(Writing credit: Bekka Freeman)
The Obârșie (Oh-bluh-she-eh): The Origin or Mother
Community and a strong sense of family are tantamount to The Tâmplari. A Tâmplari holds connection to one another strongly; as if it were a lifeforce all of its own. At the center of this territory a statue of a motherly kitsune stands watch with a knowing smile.
(Writing credit: Bekka Freeman)
The Pădurar (Puh-do-rar) The Forester or Woodsman
Without the land there is nothing to craft, no travel to be had, and no sense of self some Tâmplari believe. Those that tend to the woods, valleys, animals hold a dear place within the community. A large number of Tâmplari are blessed with such connections to the land (Druid Abilities). At the center of this territory a masked kitsune statue stands holding a small hare; gentle hands touching gentle fur.
(Writing credit: Bekka Freeman)
The Ziditor (Zee-dee-tor): The Maker or Builder
Hard work is second nature to Tâmplari. They are known for their builds, their wagoneering, and for their dedication to craftsmanship. The Cartmaster of the Tâmplari co-leads with The Horsemaster to continue the proud traditions of honed craft and growth. At the center of this territory is a carved statue of a stoney faced kitsune; his tools held close at the ready.
(Writing credit: Bekka Freeman)
The Circle of the Tangled Briar
During The Great War, one of the deities that fell was Heyvan, a brutal, bestial god. The stories say that he was felled by an arrow from Creyati the Huntress, and he and he died in the bleak northern reaches of the Lithian Forest. There, his monstrous power lay, seeping out into the world. Great thickets of briar and thorns grew around his Rupture site, and it is said that Creyati herself directed the founders of the Circle of the Tangled Briar to watch over the site, so that Heyvan’s followers, or those simply seeking his raw power, would be unable to resurrect him or siphon the fallen god’s energy. In the current day, the Circle still remembers this command, keeping a faithful watch over the forest in general and the site of Heyvan’s demise. It is currently lead by a council of druids, headed by the Archdruid Calethras, an eldery elf. The circle is mostly comprised of elves and forest fae (fawn, dryad, and satyr).
(Writing credit: Chris Steinman)
The Oasis
On the Western edge of the Plains, in the river valley where the main waterway forks, lies The Oasis: a collection of insular tribes that work and defend the area together. There, separated by water, sit three walled settlements of A-frame, grass-roofed structures surrounded by irrigated farmland and grazing fields of cattle, horses, and other herd animals. In the distance to the Southwest, Mountains dot the skyline beyond a bare stretch of desert. Oral history tells the tale of three tribes who unified together to defeat a dragon that had been causing havoc nearby. Inspired by the strength of their teamwork, the three remained unified to hold and defend the resource-rich territory from other factions.
The Oasis is ruled by a council of nine elders, three from each of the original clans (the Torwyn, the Urgio, and the Heyat). Clan members can often be identified from a distance by the use of their clan’s colors in their dress: golden yellow for the Torwyn, earthy green for the Urgio, and rusty red for the Heyat Clan. Oasian citizens show favor with woven bands worn on their wrists and all members have a woven band in the three colors of the unified clans, plus blue to symbolize the river that unites them. Other bands are collected and worn on the off hand and may symbolize alliances, accomplishments, and/or familial affiliations.
The culture of the Oasis prioritizes the good of the collective, with each citizen encouraged to develop their strengths in order to determine how they may best serve the community in adulthood. Warrior service is mandatory for all able-bodied young adults, as during the annual Raiding Season in the summer, the Oasis and its resources is often under attack by other tribes. After one's mandatory five years of enlistment are over, Oasian citizens meet with their elder representatives to determine new career options.
The Oasis crosses the barriers between the territories of Ducklands, Thera Barrens, and The Plains.
(Writing credit: Kaylah Crepps)
Ydin
Deep within the mountains can be found a hot springs that overlook the ocean. This place has been named Ydin and is seasonally occupied by roaming tribes, especially during cold months.
(Writing credit: Paige Allison)
